WarCry Choice Posts: 1403 Joined: 5 Jan 2007 | GDC Interview at MassiveFPS
MassiveFPS caught up with Fallen Earth's Lead Designer, Lee Hammock, who revealed new information about PvP, future expansions and much more:
MFPS: What can you tell us about the engine that Fallen Earth uses?
Hammock: Icarus Studios developed the engine in-house along with the Icarus Studios Tools Suite. It can handle a wide variety of virtual environments, from cartoon-style cell shading to the more realistic graphics used in Fallen Earth. It can also handle numerous environments, from the desert scrub that has been seen in most of the Fallen Earth screenshots to forests, grasslands, and others which are also being used in Fallen Earth. The Icarus Studios Tools Suite makes implementing content in the game much easier since we can create large amounts of content with minimal need for actual coding.
MFPS: What can we expect to see from the GUI ? Will it be crowded with buttons or just a simple MMO interface with drag and drop inventories?
Hammock: The UI is pretty simple. It has a level/xp/hit point bar, a minimap, a quick slot bar, and chat window. Most of those can be closed, and they can all be dragged around. Players can also open and use other windows, like inventory or gear windows. The windows' transparency is also adjustable, so players can have a lot of viewable space even with windows open.
MFPS: What will be "macro-able"?
Hammock: Very little so far. We don't want a game that people can play on auto-pilot.
Read the rest a MasssiveFPS.com
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GDC Interview at MassiveFPS
MassiveFPS caught up with Fallen Earth's Lead Designer, Lee Hammock, who revealed new information about PvP, future expansions and much more:
Read the rest a MasssiveFPS.com
Permalink