WarCry Choice Posts: 2253 Joined: 5 Jan 2007 | Lee Hammock Interview - MMO Gamer
MMO Gamer posted today their interview with Fallen Earth Lead Game Designer Lee Hammock, which covered the game mechanics and more:
The MMO Gamer: Finally, is there anything else you'd like to tell us about Fallen Earth which hasn't been addressed in this interview?
Lee Hammock: This is really an astounding game from a technical standpoint. I can say that objectively because I had nothing to do with it. As a content creator, my job is to create a world that really emulates where I can see our world heading (on a bad day, anyway). From a content standpoint, I think people will go nuts over the social and political system we've created. The amount of choices players will have when they're deciding how to develop their characters is immense. RPGers will be in heaven with the interplay between the factions. FPS fans will love the skill-based advancement and twitch combat. Crafters will love that they're not limited to a small handful of trade-skills, and that they gain experience for crafting. And what would a post-apoc world be without exploration? 7,000 square kilometers of space is a huge playground to explore!
 
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Lee Hammock Interview - MMO Gamer
MMO Gamer posted today their interview with Fallen Earth Lead Game Designer Lee Hammock, which covered the game mechanics and more:
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