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Fallen Earth: New Player Experience Preview

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WarCry Choice
Posts: 2253
Joined: 5 Jan 2007

MMORPG.com posted a preview of the new player experience update at Fallen Earth.

When the Fallen Earth development team decided to revisit new player content and events just after launch for Patch 1.1.0, it was a big question mark on a roadmap to fun. The game launched with a tutorial, meant to give players a taste of upper-level play while teaching them basic game mechanics before jumping into a sandbox-style experience. Instead, some players noted that at the end of the tutorial, they felt like they had been pushed out into a wide-open world full of choices--and it was overwhelming. But how would the developers balance the desire for more of an introduction without sacrificing the "challenge" they worked so hard to inspire?

Initially, the developers worked to create a dramatic, story-driven tutorial that would teach basic game mechanics while introducing players to the plot of Fallen Earth. Some things, such as crafting and harvesting, weren't explained in the tutorial because it slowed down the experience and broke pace with the rest of the narrative. It was also important to create an experience in which players could focus on mechanics instead of getting distracted by group play. Lastly, players mounted an ATV and rode out of Hoover Dam in the tutorial without really knowing much about vehicles or how they work.
The result? Some players enjoyed the solo instance of the tutorial, but felt abandoned when they moved immediately to a world full of choices. They lacked understanding about vehicles and mounts. And they felt unequipped to handle crafting, which is a huge component of the game (players can make 95 percent of game items).

Check the new screens below:

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